[Glass and Steel] Character sheet, developing play method
Link: Character Sheet
- Player, Character: Name of the player and character.
- Concept: Basic character concept
- Personality: Three-element description of your character. Select each personality element, and mark the primary driver to your character's personality.
- Consideration: ACTion or CONtemplation
- Vision: OVeRview or DETail
- Interaction: SURvivor or REScuer*
- Type: Descriptive type adjective derived from your character's three-element type
- Breakdown: What happens when you run out of Composure. Determined by your primary Personality element.
- Composure*: Your ability to "hold it together". Can be spent to expend effort or go against your innate nature. When this is depleted, you go into Breakdown.
- Health: Self-explanatory. When this is depleted, your character is dead.
- Attributes/Mode: Attributes (Athletics, Endurance, etc.) range in strength from 1 to 3. The Mode is the primary specialization of the attribute is. For example, Athletics may have a Mode of "Strong" or "Fast". Any action that uses the Mode gains a +1 modifier.
- Athletic: Physical strength, speed, and dexterity.
- Endurance: Physical resistance against battering, poisoning, and exertion.
- Knowledge: Knowledge about a subject or area of expertise.
- Wits: Thinking or acting under pressure, and the ability to invent or come up with ideas.
- Persuasion: Ability or personal attributes which allow you to influence others.
- Perseverance: Mental fortitude, ability to "keep on" or cope in the face of difficulty.
- Coins: "Two-sided" attributes that either are a help or a hindrance depending upon the situation. The Effect column tells the systemic procedure used to implement the Coin.
- Fate Cards: This is a place to note which Fate Cards you have drawn, and what the messages on them were. Lines are included for folding the paper to hide the information from other players.